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Grim Sierra is an elf from the Ojara in Mbori. He defected from his country and became affiliated with Dust, a secret organization operating on the Glistanan continent. He has now become an Absolver, a high ranking officer within the organization. He is based within the Alabasta Hideout, carrying out missions for the organization when necessary.

Appearance[]

Grim Sierra has the tan skin of an Ojaran elf. His hair is split in color, being mostly black on the left and mostly white on the right. His eyes are similar, with his right eye being light yellow in color and the left being golden. He wears a cropped baggy yellow shirt with three white triangles in a line on the chest, with the middle triangle being upside down. He also wears a fitted black sleeveless shirt underneath that goes slightly up his neck and black pants that resemble techwear, where they are slightly baggy but cinch around the ankles and calves. He also wears white boots with black accents. His left arm is completely wrapped in light grey bandages. His left arm is also covered in various accessories like red prayer beads, black rope, golden cuffs, etc. and he has golden rings on all of his right hand fingers except the thumb. He also wears a moseng crystal necklace although he doesn't believe in the tribal beliefs of his people.

History[]

Equipment[]

Gahena and Brazzif[]

Being the strongest of Brumma's Absolvers, Grim was bestowed with two divine gifts. They are a pair of Cherubs from Ilador that were formed into ????

Abilities[]

Exlo[]

Exlo is a dead divine being that has possessed Grim's body. This possession gives him access to the domain in Ilador known as the Golden Mausoleum, a large tomb containing the body of Exlo. Grim has expert control over both the domain and body aspects of the possession, giving him access to a wide range of techniques. When Grim partially possesses his skin turns into gold dust. This possession gives Grim access to five different chambers within the mausoleum:

The Courtyard - The courtyard is the first chamber of the mausoleum and allows Grim the ability to summon and manipulate the golden dust that fills the courtyard of the mausoleum, using it for a myriad of offensive and defensive techniques. Grim is also able to summon the marble pillars that border the courtyard, causing them to erupt from any surface sufficiently covered in the gold dust.

The Armory - Grimm has access to a number of powerful items entombed within the second chamber of mausoleum. His favorite is a pair of golden scythes located within the armory that have detachable blades which he can fire off as projectiles. The blades can then disintegrate into gold dust and reform on the scythes. (MIGHT BE CHANGED)

The Towers -

The Antechamber -

The Tomb -

Grimm is able to access these five chambers in succession, meaning that he must first activate the previous chamber in order to move to the next and has access to all abilities of the chambers preceding the active one. However, it takes noticeably more energy to activate each successive chamber. The ability to invoke these chambers manifests as five golden rings, one on each of the fingers on his right hand.

Light Manipulation[]

Grim is a proficient user of his light affinity.

Darkness Manipulation[]

Grim is very well versed with his dark affinity.

Dusk Art[]

Grim has one of the two iconic Ojaran arts, the dusk art. This art is known as one of the twilight arts and gives the user the ability to recreate the properties of negation. By placing an invisible mark on a target, the user can negate an action completely. Once an action is negated, the mark dissipates and a new mark will need to be placed in order to use the technique again. The mark must be placed by hand.

Techniques[]

  • Dusk - The general term for techniques within the dusk art. Grim uses this by placing marks on his opponent through hand to hand combat and then negating the target's physical movement directly. An example would be he would place marks and leave them and then when a target throws a punch he would negate the muscle movement of the target, halting their movement instantly. He also uses this by placing marks on himself and activating them to instantaneously stop his movement, allowing for him to complete athletic feats that seem inhuman.
  • Golden Armory - The Golden Mausoleum is filled with golden scythes that Grim can manifest from gold dust while partially possessed. The weapons have a gold dust particle affect.
  • Desert of the Dead - Grim partially possesses and spreads his gold dust everywhere, altering the terrain into a miniature desert.
    • Grand Pillars of Marble - Grim can pull pillars of marble and gold from the mausoleum once he has covered the area in gold dust, making them erupt from anywhere in the desert. He can also use this by creating a wall of gold dust next to him and shooting a pillar out horizontally, causing heavy damage.
  • Gold Dust Skin - While partially possessed, gold dust can flow off of Grim's skin and he can use this as an offensive technique or as a distraction.
  • Mausoleum Tomb Binding - Giramel makes a tomb of marble and gold rise from the gold dust and puts a target into it, binding them.
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